提交历史

作者 SHA1 备注 提交日期
  Azaezel f618ba8e0f alternative to #2268 : remove secondary profiling 7 年之前
  rextimmy 3b0c00498b d3d11 copyToBmp fix for new lock/unlock function 7 年之前
  rextimmy 395c7af5b6 Corrects a problem with the D3D11 texture lock/unlock mechanism 7 年之前
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  James Urquhart da6bcbeb2b Improvements to openvr code 9 年之前
  James Urquhart 64b751a7c8 Basic port of code 9 年之前
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 年之前