Areloch
|
0fab2ebf54
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
|
преди 4 години |
Areloch
|
506621352c
Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly.
|
преди 4 години |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
преди 4 години |
Areloch
|
adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
|
преди 4 години |
Brian Roberts
|
0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
|
преди 4 години |
Areloch
|
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
преди 4 години |
Jeff Hutchinson
|
37dc8626f5
MacOS fixes
|
преди 4 години |
Areloch
|
34f0f01cea
Adds console function to compare file modified times
|
преди 4 години |
Areloch
|
c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
|
преди 4 години |
AzaezelX
|
b8eaefc21e
refactor new IsScriptFile method to be zip-safe
|
преди 4 години |
AzaezelX
|
f185bef8a3
leverage isScriptFile
|
преди 4 години |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
преди 4 години |
Areloch
|
c5cdba750e
Fixes some minor errors on MacOS regarding compiling in clang
|
преди 4 години |
Areloch
|
8585278fe4
Adds autoimport logic for materials if the materialDefinition already exists
|
преди 4 години |
Areloch
|
bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
|
преди 4 години |
Areloch
|
388a700a53
Implements material asset handling for GroundPlane object
|
преди 5 години |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
преди 5 години |
Areloch
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
преди 5 години |
Areloch
|
a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
|
преди 5 години |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
преди 5 години |
Areloch
|
ae857faae2
Adds test shapes of Kork and SpaceOrc
|
преди 6 години |
Areloch
|
82c74b4511
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
|
преди 6 години |
Areloch
|
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
|
преди 6 години |
Lukas Joergensen
|
0fff33869c
Eliminate unnecessary uses of ConsoleMethod
|
преди 7 години |
Areloch
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
преди 7 години |