تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 سال پیش
  AzaezelX 68fee78744 prefab safeties 4 سال پیش
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 سال پیش
  AzaezelX f185bef8a3 leverage isScriptFile 4 سال پیش
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 سال پیش
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 سال پیش
  Areloch a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling 7 سال پیش
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 سال پیش
  Azaezel c662e4ec2e don't try to physically interact with a prefab with invalid entries 7 سال پیش
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش