Commit History

Autor SHA1 Mensaxe Data
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. %!s(int64=4) %!d(string=hai) anos
  AzaezelX 68fee78744 prefab safeties %!s(int64=4) %!d(string=hai) anos
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe %!s(int64=4) %!d(string=hai) anos
  AzaezelX f185bef8a3 leverage isScriptFile %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets %!s(int64=5) %!d(string=hai) anos
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. %!s(int64=6) %!d(string=hai) anos
  Areloch a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling %!s(int64=7) %!d(string=hai) anos
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg %!s(int64=7) %!d(string=hai) anos
  Azaezel c662e4ec2e don't try to physically interact with a prefab with invalid entries %!s(int64=7) %!d(string=hai) anos
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. %!s(int64=8) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos