AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 anni fa |
Tim Barnes
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9e65e940d0
lighting single buffer
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7 anni fa |
Azaezel
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86e5fe2adf
removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots
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7 anni fa |
Azaezel
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8fadf880a3
Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR
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7 anni fa |
Areloch
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e72f04648a
Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
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7 anni fa |
Tim Barnes
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ad4c115e00
clear gbuffer from code and not from a shader
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7 anni fa |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 anni fa |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Areloch
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adb875cb54
Conflict resolution with devhead.
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8 anni fa |
Areloch
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75580a1126
Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
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8 anni fa |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 anni fa |
Areloch
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a345c47f92
Fixes a redundant flag test
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8 anni fa |
Areloch
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 anni fa |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anni fa |