AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 jaren geleden |
Tim Barnes
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9e65e940d0
lighting single buffer
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7 jaren geleden |
Azaezel
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86e5fe2adf
removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots
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7 jaren geleden |
Azaezel
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8fadf880a3
Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR
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7 jaren geleden |
Areloch
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e72f04648a
Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
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7 jaren geleden |
Tim Barnes
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ad4c115e00
clear gbuffer from code and not from a shader
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7 jaren geleden |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 jaren geleden |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
Areloch
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adb875cb54
Conflict resolution with devhead.
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8 jaren geleden |
Areloch
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75580a1126
Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
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8 jaren geleden |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 jaren geleden |
Areloch
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a345c47f92
Fixes a redundant flag test
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8 jaren geleden |
Areloch
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 jaren geleden |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 jaren geleden |