AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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há 6 anos atrás |
Tim Barnes
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9e65e940d0
lighting single buffer
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há 7 anos atrás |
Azaezel
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86e5fe2adf
removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots
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há 7 anos atrás |
Azaezel
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8fadf880a3
Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR
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há 7 anos atrás |
Areloch
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e72f04648a
Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
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há 7 anos atrás |
Tim Barnes
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ad4c115e00
clear gbuffer from code and not from a shader
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há 7 anos atrás |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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há 7 anos atrás |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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há 7 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
Areloch
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adb875cb54
Conflict resolution with devhead.
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há 8 anos atrás |
Areloch
|
75580a1126
Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
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há 8 anos atrás |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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há 8 anos atrás |
Areloch
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a345c47f92
Fixes a redundant flag test
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há 8 anos atrás |
Areloch
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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há 8 anos atrás |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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há 8 anos atrás |