marauder2k7
|
e325902bac
init commit
|
2 年之前 |
AtomicWalrus
|
75625dc679
Reverse depth & 32F buffer format
|
2 年之前 |
Jeff Hutchinson
|
2e006390f8
Add GFXFormatA8L8 for OpenGL
|
3 年之前 |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 年之前 |
AzaezelX
|
c57205b1f4
from @rextimmy: final fixes
|
5 年之前 |
Areloch
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
7 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
Areloch
|
b23ac9fb6a
Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
|
9 年之前 |
rextimmy
|
12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
|
9 年之前 |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 年之前 |
Dušan Jocić
|
28d303c5ea
Added immutable vertex and index buffers.
|
9 年之前 |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
11 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |