marauder2k7
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e325902bac
init commit
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2 vuotta sitten |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
Jeff Hutchinson
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2e006390f8
Add GFXFormatA8L8 for OpenGL
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3 vuotta sitten |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 vuotta sitten |
AzaezelX
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c57205b1f4
from @rextimmy: final fixes
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5 vuotta sitten |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 vuotta sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
Areloch
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b23ac9fb6a
Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
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9 vuotta sitten |
rextimmy
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12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
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9 vuotta sitten |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 vuotta sitten |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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9 vuotta sitten |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 vuotta sitten |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |