Areloch
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98c4606b3c
Removed test custom shader bindings until memleak is corrected.
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6 anos atrás |
AzaezelX
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76dbedb02f
reskinning fixes
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6 anos atrás |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anos atrás |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 anos atrás |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 anos atrás |
suncaller
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8a7c09c8fe
Clean up redundant variables
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6 anos atrás |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 anos atrás |
OTHGMars
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82338fa9f4
Changes TSStatic::castRayRendered to used passed texcoord argument.
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7 anos atrás |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 anos atrás |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 anos atrás |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 anos atrás |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 anos atrás |
Areloch
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 anos atrás |
Areloch
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49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
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7 anos atrás |
Marc Chapman
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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7 anos atrás |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 anos atrás |
Areloch
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7219899287
Working on shader const binding
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8 anos atrás |
Areloch
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70c154c7d3
Implement of the shader consts binding.
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8 anos atrás |
Marc Chapman
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d4c2eeea98
Selection Highlighting
|
8 anos atrás |
Marc Chapman
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3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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8 anos atrás |
Thomas "elfprince13" Dickerson
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45ae5e71cb
fixed lots of tabs and space
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8 anos atrás |
Thomas "elfprince13" Dickerson
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3f6c269f6a
Fixed type inference for nulls in console functions
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8 anos atrás |
Anis
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4c59f39c09
Merge pull request #1642 from Azaezel/globalAccumulation
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9 anos atrás |
John3
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f71e13a686
Fix bug #1664 by @Areloch
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9 anos atrás |
Azaezel
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9a4acc8a46
initial assignment cleanup (also shapebase for staticShape et al)
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9 anos atrás |
Areloch
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69244a8577
Readded some missed brackets
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9 anos atrás |
OTHGMars
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a9f77c4ffd
TSStatic Mounting
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11 anos atrás |
Areloch
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98b3d3294d
Merge of PR #855
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9 anos atrás |
Azaezel
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070d7db9a9
allowplayerstep lets folks run up sharper angles than normal. that should be off by default.
|
10 anos atrás |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 anos atrás |