Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 vuotta sitten
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 5 vuotta sitten
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 vuotta sitten
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 vuotta sitten
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 vuotta sitten
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 vuotta sitten
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 vuotta sitten
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 vuotta sitten
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 vuotta sitten
  AzaezelX 5f59ebbacc uninitialized variables-materials 5 vuotta sitten
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 vuotta sitten
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 vuotta sitten
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 5 vuotta sitten
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 5 vuotta sitten
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha 5 vuotta sitten
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 5 vuotta sitten
  AzaezelX 60d2b0a0f6 conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout 6 vuotta sitten
  AzaezelX 062e6f3364 Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip 6 vuotta sitten
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 vuotta sitten
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 6 vuotta sitten
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 vuotta sitten
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 vuotta sitten
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 vuotta sitten
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 vuotta sitten
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 vuotta sitten
  AzaezelX afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 vuotta sitten
  Areloch 529558f671 Initial implementation of Custom Shader Features 6 vuotta sitten
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 vuotta sitten
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 vuotta sitten
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 vuotta sitten