커밋 기록

작성자 SHA1 메시지 날짜
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  RexTimmy dd64004eaf MacOS platform support. 9 년 전
  James Urquhart ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 년 전
  James Urquhart 3496c549b5 Hardware Skinning Support 10 년 전
  Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling 9 년 전
  Jeff Hutchinson db6d91925d Added profile blocks for GL. 9 년 전
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 9 년 전
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 년 전
  Jeff Hutchinson 4baf410b4f remove GL_EXT_gpu_shader4 10 년 전
  LuisAntonRebollo e6b7cf108b Fix GLSL include when file is empty. 10 년 전
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 10 년 전
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 11 년 전
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전