Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 лет назад |
James Urquhart
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 лет назад |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 лет назад |
Areloch
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 лет назад |
Jeff Hutchinson
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db6d91925d
Added profile blocks for GL.
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9 лет назад |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 лет назад |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
Jeff Hutchinson
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4baf410b4f
remove GL_EXT_gpu_shader4
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10 лет назад |
LuisAntonRebollo
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e6b7cf108b
Fix GLSL include when file is empty.
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10 лет назад |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 лет назад |
LuisAntonRebollo
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4409a12af6
Fix GLSL out fragment shader color.
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11 лет назад |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |