AzaezelX
|
8821f62b0c
misc fixes
|
2 سال پیش |
JeffR
|
15ef8b4fbe
Cleaned up implementation of #712
|
3 سال پیش |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 سال پیش |
AzaezelX
|
11a29ef97a
preload materials for shapebasedatas and debris
|
4 سال پیش |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
AzaezelX
|
482e836797
membervar compile fix
|
4 سال پیش |
Areloch
|
3b111b14cc
Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic
|
4 سال پیش |
AzaezelX
|
516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
|
4 سال پیش |
AzaezelX
|
6408297eb9
add validation flagging for server objects
|
4 سال پیش |
AzaezelX
|
8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
|
4 سال پیش |
AzaezelX
|
220771d2fe
variation on #387 that also introduces errorcodes
|
4 سال پیش |
AzaezelX
|
c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
|
4 سال پیش |
Brian Roberts
|
6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
|
4 سال پیش |
AzaezelX
|
afb39d398f
code review:
|
5 سال پیش |
Areloch
|
ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
|
5 سال پیش |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 سال پیش |
Areloch
|
9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
|
5 سال پیش |
AzaezelX
|
76dbedb02f
reskinning fixes
|
6 سال پیش |
AzaezelX
|
dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
|
6 سال پیش |
suncaller
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
6 سال پیش |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 سال پیش |
Areloch
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
|
7 سال پیش |
Areloch
|
1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
|
7 سال پیش |
Azaezel
|
f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
|
7 سال پیش |
Azaezel
|
6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
|
7 سال پیش |
Azaezel
|
654fc29dc2
bounds to mBounds conflict avoidance
|
7 سال پیش |
Lukas Joergensen
|
2bd43efcb9
Fix minor errors in console function definitions
|
7 سال پیش |
Azaezel
|
f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
|
8 سال پیش |
Marc Chapman
|
8aaed004f1
Collision events
|
8 سال پیش |
Marc Chapman
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
8 سال پیش |