AzaezelX
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8821f62b0c
misc fixes
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2 vuotta sitten |
JeffR
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15ef8b4fbe
Cleaned up implementation of #712
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3 vuotta sitten |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 vuotta sitten |
AzaezelX
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11a29ef97a
preload materials for shapebasedatas and debris
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4 vuotta sitten |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
AzaezelX
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482e836797
membervar compile fix
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4 vuotta sitten |
Areloch
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3b111b14cc
Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic
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4 vuotta sitten |
AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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4 vuotta sitten |
AzaezelX
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6408297eb9
add validation flagging for server objects
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4 vuotta sitten |
AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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4 vuotta sitten |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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4 vuotta sitten |
AzaezelX
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c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
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4 vuotta sitten |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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4 vuotta sitten |
AzaezelX
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afb39d398f
code review:
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5 vuotta sitten |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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5 vuotta sitten |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 vuotta sitten |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 vuotta sitten |
AzaezelX
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76dbedb02f
reskinning fixes
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6 vuotta sitten |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 vuotta sitten |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 vuotta sitten |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 vuotta sitten |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 vuotta sitten |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 vuotta sitten |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 vuotta sitten |
Azaezel
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6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
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7 vuotta sitten |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 vuotta sitten |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 vuotta sitten |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 vuotta sitten |
Marc Chapman
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8aaed004f1
Collision events
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8 vuotta sitten |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 vuotta sitten |