Commit History

Autor SHA1 Mensaxe Data
  Marc Chapman b94b470559 localRenderViz -- Implements per-light renderViz setting. %!s(int64=8) %!d(string=hai) anos
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. %!s(int64=9) %!d(string=hai) anos
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. %!s(int64=9) %!d(string=hai) anos
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching %!s(int64=10) %!d(string=hai) anos
  Azaezel 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. %!s(int64=10) %!d(string=hai) anos
  Vincent Gee 9907c4592e Fixed bad string compares and simdictionary %!s(int64=11) %!d(string=hai) anos
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
  jamesu 08d4f6ebc0 Improvements to console refactor code %!s(int64=13) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos