Marc Chapman
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b94b470559
localRenderViz -- Implements per-light renderViz setting.
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8 anos atrás |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
Areloch
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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9 anos atrás |
Areloch
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 anos atrás |
Areloch
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92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
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10 anos atrás |
Azaezel
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2753f562e8
shadow caching
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10 anos atrás |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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10 anos atrás |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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10 anos atrás |
Vincent Gee
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9907c4592e
Fixed bad string compares and simdictionary
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11 anos atrás |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 anos atrás |
jamesu
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08d4f6ebc0
Improvements to console refactor code
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13 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |