История коммитов

Автор SHA1 Сообщение Дата
  Marc Chapman b94b470559 localRenderViz -- Implements per-light renderViz setting. 8 лет назад
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 9 лет назад
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 лет назад
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 10 лет назад
  Azaezel 2753f562e8 shadow caching 10 лет назад
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 лет назад
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 лет назад
  Vincent Gee 9907c4592e Fixed bad string compares and simdictionary 11 лет назад
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
  jamesu 08d4f6ebc0 Improvements to console refactor code 13 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад