Commit History

Autor SHA1 Mensaxe Data
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. %!s(int64=8) %!d(string=hai) anos
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. %!s(int64=8) %!d(string=hai) anos
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. %!s(int64=8) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup %!s(int64=9) %!d(string=hai) anos
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) %!s(int64=9) %!d(string=hai) anos
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower %!s(int64=9) %!d(string=hai) anos
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context %!s(int64=9) %!d(string=hai) anos
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) %!s(int64=9) %!d(string=hai) anos
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: %!s(int64=9) %!d(string=hai) anos
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) %!s(int64=9) %!d(string=hai) anos
  Azaezel 196b214eae engine: %!s(int64=9) %!d(string=hai) anos
  Azaezel ce2964d2d0 diffuse/albedo texture linearization %!s(int64=10) %!d(string=hai) anos
  Azaezel 215ae1429e ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise) %!s(int64=10) %!d(string=hai) anos
  Luis Anton Rebollo 25a790103e Merge pull request #1116 from Lopuska/patch-16 %!s(int64=10) %!d(string=hai) anos
  Luis Anton Rebollo be84142502 Merge pull request #1118 from Lopuska/patch-17 %!s(int64=10) %!d(string=hai) anos
  Anis 4ccf89ba8e fix to avoid a missing sampler name declaration %!s(int64=10) %!d(string=hai) anos
  Anis 5d392e373e Update shaderFeatureGLSL.cpp %!s(int64=10) %!d(string=hai) anos
  Anis c9116dd4a4 OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map %!s(int64=10) %!d(string=hai) anos
  Anis f05b1b5cbd fix #1117 %!s(int64=10) %!d(string=hai) anos
  Anis 9d84372dc8 Intel OpenGL - fix a crash/shader compile error when you activate Vertex Lit from Material Editor %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. %!s(int64=11) %!d(string=hai) anos
  Anis 2582670925 Update shaderFeatureGLSL.cpp %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos