Cronologia Commit

Autore SHA1 Messaggio Data
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anni fa
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 anni fa
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 anni fa
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 anni fa
  James Urquhart 3496c549b5 Hardware Skinning Support 10 anni fa
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup 9 anni fa
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 anni fa
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower 9 anni fa
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 anni fa
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 anni fa
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 anni fa
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) 9 anni fa
  Azaezel 196b214eae engine: 9 anni fa
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 anni fa
  Azaezel 215ae1429e ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise) 10 anni fa
  Luis Anton Rebollo 25a790103e Merge pull request #1116 from Lopuska/patch-16 10 anni fa
  Luis Anton Rebollo be84142502 Merge pull request #1118 from Lopuska/patch-17 10 anni fa
  Anis 4ccf89ba8e fix to avoid a missing sampler name declaration 10 anni fa
  Anis 5d392e373e Update shaderFeatureGLSL.cpp 10 anni fa
  Anis c9116dd4a4 OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map 10 anni fa
  Anis f05b1b5cbd fix #1117 10 anni fa
  Anis 9d84372dc8 Intel OpenGL - fix a crash/shader compile error when you activate Vertex Lit from Material Editor 10 anni fa
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. 10 anni fa
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 11 anni fa
  Anis 2582670925 Update shaderFeatureGLSL.cpp 11 anni fa
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 anni fa
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa