Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  JeffR e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 11 ay önce
  JeffR 75fb6683f5 Fixed up render transform handling for SceneGroups 11 ay önce
  JeffR 2c8adfdf93 Fixed child relative transforms for when SceneGroups are updated 11 ay önce
  JeffR 9ff2a56466 Fixed issue of mis-transforming child objects so rotation would be weird when rotating subscenes 11 ay önce
  JeffR e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group 11 ay önce
  Areloch 6ff92f61bb Fixed SceneGroup onInspect call to call up through parent 1 yıl önce
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 yıl önce