Commit History

Autor SHA1 Mensaxe Data
  marauder2k7 efbe5e90f5 virtuals removed hai 1 ano
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: hai 1 ano
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods %!s(int64=4) %!d(string=hai) anos
  marauder2k7 57aceb60fb QOC %!s(int64=4) %!d(string=hai) anos
  marauder2k7 704eb27600 More Implements %!s(int64=4) %!d(string=hai) anos
  marauder2k7 c92cfe3e81 SoundAssetImplements %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. %!s(int64=8) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Azaezel 0c10ba6833 removal of un-implemented ShockwaveData entries from explosion. %!s(int64=10) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos