marauder2k7
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efbe5e90f5
virtuals removed
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1 年之前 |
AzaezelX
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
|
1 年之前 |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 年之前 |
AzaezelX
|
ef652ad8b9
clean out of the manual getSFXProfile() methods
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4 年之前 |
marauder2k7
|
57aceb60fb
QOC
|
4 年之前 |
marauder2k7
|
704eb27600
More Implements
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4 年之前 |
marauder2k7
|
c92cfe3e81
SoundAssetImplements
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4 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
Marc Chapman
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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0c10ba6833
removal of un-implemented ShockwaveData entries from explosion.
|
10 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |