Commit History

Автор SHA1 Съобщение Дата
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior преди 11 месеца
  AzaezelX 785872d398 getPrefabByCHild should skip NULLs преди 1 година
  Lukas Aldershaab 89b0c7f73b Console Refactor преди 2 години
  AzaezelX b1f118898e add TypeHints for inspector viewing преди 2 години
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 2 години
  JeffR 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation преди 3 години
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. преди 4 години
  AzaezelX 68fee78744 prefab safeties преди 4 години
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe преди 4 години
  AzaezelX f185bef8a3 leverage isScriptFile преди 4 години
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets преди 5 години
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. преди 6 години
  Areloch a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling преди 7 години
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg преди 7 години
  Azaezel c662e4ec2e don't try to physically interact with a prefab with invalid entries преди 7 години
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. преди 8 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години