Commit Verlauf

Autor SHA1 Nachricht Datum
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior vor 11 Monaten
  AzaezelX 785872d398 getPrefabByCHild should skip NULLs vor 1 Jahr
  Lukas Aldershaab 89b0c7f73b Console Refactor vor 2 Jahren
  AzaezelX b1f118898e add TypeHints for inspector viewing vor 2 Jahren
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector vor 2 Jahren
  JeffR 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation vor 3 Jahren
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. vor 4 Jahren
  AzaezelX 68fee78744 prefab safeties vor 4 Jahren
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe vor 4 Jahren
  AzaezelX f185bef8a3 leverage isScriptFile vor 4 Jahren
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets vor 5 Jahren
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. vor 6 Jahren
  Areloch a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling vor 7 Jahren
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg vor 7 Jahren
  Azaezel c662e4ec2e don't try to physically interact with a prefab with invalid entries vor 7 Jahren
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. vor 8 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren