Commit történet

Szerző SHA1 Üzenet Dátum
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 hónapja
  AzaezelX 785872d398 getPrefabByCHild should skip NULLs 1 éve
  Lukas Aldershaab 89b0c7f73b Console Refactor 2 éve
  AzaezelX b1f118898e add TypeHints for inspector viewing 2 éve
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 éve
  JeffR 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 éve
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 éve
  AzaezelX 68fee78744 prefab safeties 4 éve
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 éve
  AzaezelX f185bef8a3 leverage isScriptFile 4 éve
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 éve
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 éve
  Areloch a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling 7 éve
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 éve
  Azaezel c662e4ec2e don't try to physically interact with a prefab with invalid entries 7 éve
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve