Commit History

Autor SHA1 Mensaxe Data
  AzaezelX f633ef3a3d fill in the validated variables hai 7 meses
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. hai 8 meses
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape hai 10 meses
  marauder2k7 2b295fb7f0 rest of virtuals removed hai 1 ano
  AzaezelX 0d4221fa59 uninitialized and unused value cleanups %!s(int64=2) %!d(string=hai) anos
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements %!s(int64=4) %!d(string=hai) anos
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. %!s(int64=4) %!d(string=hai) anos
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. %!s(int64=4) %!d(string=hai) anos
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Areloch 8585278fe4 Adds autoimport logic for materials if the materialDefinition already exists %!s(int64=4) %!d(string=hai) anos
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab 973fd44c6a Profile editor for the meshRoad object %!s(int64=5) %!d(string=hai) anos
  AzaezelX 1efb687867 uninitialized variables-environment and forrest %!s(int64=5) %!d(string=hai) anos
  AzaezelX e9415a0994 uninitialized variables-collision %!s(int64=5) %!d(string=hai) anos
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors %!s(int64=7) %!d(string=hai) anos
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles %!s(int64=7) %!d(string=hai) anos
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. %!s(int64=8) %!d(string=hai) anos
  Masquara 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
  Azaezel 1ee127b753 more unused variable cleanups %!s(int64=9) %!d(string=hai) anos
  Azaezel f4d40bf1b0 hooks meshroads up to the material system for castrays (at a minimum, sound playback) %!s(int64=10) %!d(string=hai) anos
  Luis Anton Rebollo 6492028bb2 Merge pull request #1035 from bpay/memfixes %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. %!s(int64=10) %!d(string=hai) anos
  Ben Payne 68b5e7b517 Fix more use-after-delete errors %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster c328cb53b1 Implemented physics collision for MeshRoad. %!s(int64=11) %!d(string=hai) anos
  Andy Maloney d63b820e35 More fixes %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos