AzaezelX
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4b54fcbe42
conform and correct gridsize
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7 maanden geleden |
AzaezelX
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f633ef3a3d
fill in the validated variables
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7 maanden geleden |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 jaren geleden |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 jaren geleden |
rextimmy
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9c6ff1775b
Removed unused vertex colors from GFXWaterVertex
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10 jaren geleden |
Daniel Buckmaster
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 jaren geleden |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 jaren geleden |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 jaren geleden |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 jaren geleden |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |