AzaezelX
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4b54fcbe42
conform and correct gridsize
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7 miesięcy temu |
AzaezelX
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f633ef3a3d
fill in the validated variables
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7 miesięcy temu |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 lat temu |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 lat temu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 lat temu |
rextimmy
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9c6ff1775b
Removed unused vertex colors from GFXWaterVertex
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10 lat temu |
Daniel Buckmaster
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 lat temu |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 lat temu |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 lat temu |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 lat temu |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |