História revízii

Autor SHA1 Správa Dátum
  AzaezelX 4b54fcbe42 conform and correct gridsize 7 mesiacov pred
  AzaezelX f633ef3a3d fill in the validated variables 7 mesiacov pred
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 rokov pred
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
  RexTimmy dd64004eaf MacOS platform support. 9 rokov pred
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 rokov pred
  Daniel Buckmaster f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 rokov pred
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 rokov pred
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 rokov pred
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 rokov pred
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 rokov pred