Historique des commits

Auteur SHA1 Message Date
  marauder2k7 2b295fb7f0 rest of virtuals removed il y a 1 an
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. il y a 4 ans
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render il y a 4 ans
  Tim Barnes ab10cc0c87 timmy merge work il y a 6 ans
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. il y a 7 ans
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. il y a 9 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans