提交历史

作者 SHA1 备注 提交日期
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 年之前
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前