تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 سال پیش
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 سال پیش
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 سال پیش
  Areloch 334cd1d205 Adds function to better report active device type from GFXDevice 4 سال پیش
  AzaezelX b9c2db28e4 enhanced stage check 6 سال پیش
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 سال پیش
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 سال پیش
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 سال پیش
  Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 سال پیش
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 سال پیش
  Anis 9cb413a38d Merge pull request #1763 from Azaezel/linearBuffers 9 سال پیش
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 سال پیش
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 سال پیش
  Azaezel 125b7aa636 banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with 9 سال پیش
  Areloch 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 سال پیش
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 سال پیش
  Azaezel 067caec4a4 docstring. do note best practices is to internally trigger this kind of thing, but this way folks have a test-case to see if that is in fact the flaw for their derivatives. 9 سال پیش
  Azaezel cc618ce2e0 new method: ResetGFX(); 9 سال پیش
  Cameron Porter 4c17d4bb49 Fix case sensitivity and Platform::fileDelete 9 سال پیش
  Areloch 11398bb04e Issue found with PVS-Studio: 10 سال پیش
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 سال پیش
  Ben Payne cadc390895 Fix leaked member var 11 سال پیش
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 سال پیش
  Azaezel d5c42d0d44 Yikes. fatalityfix: need to create a platformtimer for the reference. 11 سال پیش
  Azaezel 4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. 11 سال پیش
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 سال پیش
  Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 11 سال پیش
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 12 سال پیش
  DavidWyand-GG 15673810c6 Expand PostFX Viewport Options 12 سال پیش