提交歷史

作者 SHA1 備註 提交日期
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 年之前
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 年之前
  Areloch 334cd1d205 Adds function to better report active device type from GFXDevice 4 年之前
  AzaezelX b9c2db28e4 enhanced stage check 6 年之前
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 年之前
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 年之前
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 年之前
  Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
  Anis 9cb413a38d Merge pull request #1763 from Azaezel/linearBuffers 9 年之前
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年之前
  Azaezel 125b7aa636 banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with 9 年之前
  Areloch 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Azaezel 067caec4a4 docstring. do note best practices is to internally trigger this kind of thing, but this way folks have a test-case to see if that is in fact the flaw for their derivatives. 9 年之前
  Azaezel cc618ce2e0 new method: ResetGFX(); 9 年之前
  Cameron Porter 4c17d4bb49 Fix case sensitivity and Platform::fileDelete 9 年之前
  Areloch 11398bb04e Issue found with PVS-Studio: 10 年之前
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 年之前
  Ben Payne cadc390895 Fix leaked member var 11 年之前
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 年之前
  Azaezel d5c42d0d44 Yikes. fatalityfix: need to create a platformtimer for the reference. 11 年之前
  Azaezel 4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. 11 年之前
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
  Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 11 年之前
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 12 年之前
  DavidWyand-GG 15673810c6 Expand PostFX Viewport Options 12 年之前