Историја ревизија

Аутор SHA1 Порука Датум
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select пре 3 година
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. пре 4 година
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render пре 4 година
  Areloch 334cd1d205 Adds function to better report active device type from GFXDevice пре 4 година
  AzaezelX b9c2db28e4 enhanced stage check пре 6 година
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR пре 6 година
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. пре 7 година
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction пре 7 година
  Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. пре 8 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. пре 8 година
  Anis 9cb413a38d Merge pull request #1763 from Azaezel/linearBuffers пре 9 година
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes пре 9 година
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. пре 9 година
  Azaezel 125b7aa636 banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with пре 9 година
  Areloch 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean пре 9 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  Azaezel 067caec4a4 docstring. do note best practices is to internally trigger this kind of thing, but this way folks have a test-case to see if that is in fact the flaw for their derivatives. пре 9 година
  Azaezel cc618ce2e0 new method: ResetGFX(); пре 9 година
  Cameron Porter 4c17d4bb49 Fix case sensitivity and Platform::fileDelete пре 9 година
  Areloch 11398bb04e Issue found with PVS-Studio: пре 10 година
  James Urquhart 3a457749ec Oculus VR DK2 Support пре 10 година
  Ben Payne cadc390895 Fix leaked member var пре 11 година
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. пре 11 година
  Azaezel d5c42d0d44 Yikes. fatalityfix: need to create a platformtimer for the reference. пре 11 година
  Azaezel 4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. пре 11 година
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency пре 11 година
  Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} пре 11 година
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change пре 12 година
  DavidWyand-GG 15673810c6 Expand PostFX Viewport Options пре 12 година