AzaezelX
|
516df48354
adds a built in detail map generator
|
8 maanden geleden |
AzaezelX
|
d23ee397e6
adds wetness
|
2 jaren geleden |
AzaezelX
|
ad3c961579
get probes displaying with low Texture quality
|
3 jaren geleden |
AzaezelX
|
c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
|
3 jaren geleden |
JeffR
|
d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
|
3 jaren geleden |
AzaezelX
|
ab878eb312
report which profile usages are conflicting (was,is)
|
4 jaren geleden |
Areloch
|
c5cdba750e
Fixes some minor errors on MacOS regarding compiling in clang
|
4 jaren geleden |
Lukas Aldershaab
|
d3996aec84
Add texture size fields to terrain textures and improve editor performance
|
4 jaren geleden |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 jaren geleden |
AzaezelX
|
0fa8e23475
adress #385
|
4 jaren geleden |
AzaezelX
|
ed260548c5
fix for empty r channel creation of composites crashing out
|
5 jaren geleden |
Brian Roberts
|
d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
|
5 jaren geleden |
Lukas Aldershaab
|
197a62f6ea
Convert dStrcmp to String::compare for more cases
|
5 jaren geleden |
AzaezelX
|
0c7811bd1a
shift pbrconfig to ORM
|
5 jaren geleden |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 jaren geleden |
Areloch
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 jaren geleden |
Areloch
|
6ade6f08ce
Updated Assimp
|
5 jaren geleden |
Areloch
|
e7bf49e801
Moved unneeded modules to Templates/Modules
|
6 jaren geleden |
Areloch
|
17cec11b97
Added refactor of Editor Settings window
|
6 jaren geleden |
AzaezelX
|
35ea209827
corrects a leak found with createcomposite
|
6 jaren geleden |
Areloch
|
cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
|
6 jaren geleden |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 jaren geleden |
Azaezel
|
f70e11c7d7
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
|
8 jaren geleden |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 jaren geleden |
Areloch
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
|
8 jaren geleden |
rextimmy
|
f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
|
8 jaren geleden |
Anis
|
fe5bf90153
Merge pull request #1102 from Azaezel/mipmap_emission
|
9 jaren geleden |
Daniel Buckmaster
|
86e0e67496
Merge pull request #1352 from Areloch/PVS_Cleanup_807
|
10 jaren geleden |
Areloch
|
5c688260d5
Issue found with PVS-Studio:
|
10 jaren geleden |
Areloch
|
2002d74b78
Issue found with PVS-Studio:
|
10 jaren geleden |