Historia zmian

Autor SHA1 Wiadomość Data
  AzaezelX 516df48354 adds a built in detail map generator 8 miesięcy temu
  AzaezelX d23ee397e6 adds wetness 2 lat temu
  AzaezelX ad3c961579 get probes displaying with low Texture quality 3 lat temu
  AzaezelX c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 lat temu
  JeffR d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 lat temu
  AzaezelX ab878eb312 report which profile usages are conflicting (was,is) 4 lat temu
  Areloch c5cdba750e Fixes some minor errors on MacOS regarding compiling in clang 4 lat temu
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance 4 lat temu
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 lat temu
  AzaezelX 0fa8e23475 adress #385 4 lat temu
  AzaezelX ed260548c5 fix for empty r channel creation of composites crashing out 5 lat temu
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 lat temu
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 5 lat temu
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 lat temu
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
  Areloch 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 lat temu
  Areloch 6ade6f08ce Updated Assimp 5 lat temu
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 lat temu
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 lat temu
  AzaezelX 35ea209827 corrects a leak found with createcomposite 6 lat temu
  Areloch cedbd387d9 Updating BaseGame to work with PBR, and a PBR example module 6 lat temu
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 lat temu
  Azaezel f70e11c7d7 from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 8 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 lat temu
  rextimmy f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 8 lat temu
  Anis fe5bf90153 Merge pull request #1102 from Azaezel/mipmap_emission 9 lat temu
  Daniel Buckmaster 86e0e67496 Merge pull request #1352 from Areloch/PVS_Cleanup_807 10 lat temu
  Areloch 5c688260d5 Issue found with PVS-Studio: 10 lat temu
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 lat temu