AzaezelX
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516df48354
adds a built in detail map generator
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8 месяцев назад |
AzaezelX
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d23ee397e6
adds wetness
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2 лет назад |
AzaezelX
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ad3c961579
get probes displaying with low Texture quality
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3 лет назад |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 лет назад |
JeffR
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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3 лет назад |
AzaezelX
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ab878eb312
report which profile usages are conflicting (was,is)
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4 лет назад |
Areloch
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c5cdba750e
Fixes some minor errors on MacOS regarding compiling in clang
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4 лет назад |
Lukas Aldershaab
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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4 лет назад |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 лет назад |
AzaezelX
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0fa8e23475
adress #385
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4 лет назад |
AzaezelX
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ed260548c5
fix for empty r channel creation of composites crashing out
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5 лет назад |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 лет назад |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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5 лет назад |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 лет назад |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 лет назад |
Areloch
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 лет назад |
Areloch
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6ade6f08ce
Updated Assimp
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5 лет назад |
Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 лет назад |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 лет назад |
AzaezelX
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35ea209827
corrects a leak found with createcomposite
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6 лет назад |
Areloch
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cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
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6 лет назад |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 лет назад |
Azaezel
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f70e11c7d7
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
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8 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 лет назад |
rextimmy
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f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
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8 лет назад |
Anis
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fe5bf90153
Merge pull request #1102 from Azaezel/mipmap_emission
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9 лет назад |
Daniel Buckmaster
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86e0e67496
Merge pull request #1352 from Areloch/PVS_Cleanup_807
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10 лет назад |
Areloch
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5c688260d5
Issue found with PVS-Studio:
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10 лет назад |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 лет назад |