marauder2k7
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11d8604d8e
ogl device buffer creation
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преди 1 година |
marauder2k7
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9dc5ae833b
opengl ubo setup
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преди 1 година |
AtomicWalrus
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c64c2212ad
Fix for MacOS OGL 4.1 support
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преди 2 години |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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преди 2 години |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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преди 3 години |
rextimmy
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e1398895b3
fix opengl device not returning the correct anisotropic value
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преди 3 години |
Jeff Hutchinson
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90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
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преди 4 години |
AzaezelX
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bce14ab63f
fix opengl cubemap display
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преди 4 години |
Robert MacGregor
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1385b29f03
* Adjustment: Initial testing with extensions to load GPU VRAM.
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преди 4 години |
Jeff Hutchinson
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a458c97217
Implement more extensions to get graphics card memory for OpenGL on windows and Linux.
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преди 4 години |
Robert MacGregor
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c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
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преди 4 години |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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преди 4 години |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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преди 4 години |
Brian Roberts
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d86c6aff35
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
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преди 5 години |
AzaezelX
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c57205b1f4
from @rextimmy: final fixes
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преди 5 години |
chaigler
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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преди 5 години |
AzaezelX
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ce2b05e0e2
a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there
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преди 5 години |
AzaezelX
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24e6d8c73c
partial followup to #202.
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преди 5 години |
AzaezelX
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4223a26f05
no message
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преди 5 години |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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преди 5 години |
AzaezelX
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059d531b62
linux followup work by tim
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преди 6 години |
Areloch
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000c7b2263
GL work
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преди 6 години |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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преди 6 години |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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преди 7 години |
Lukas Joergensen
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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преди 7 години |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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преди 8 години |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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преди 8 години |
rextimmy
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415f4a046e
OpenGL vsync fixes.
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преди 8 години |
Jeff Hutchinson
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15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
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преди 9 години |