marauder2k7
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11d8604d8e
ogl device buffer creation
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1 anno fa |
marauder2k7
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9dc5ae833b
opengl ubo setup
|
1 anno fa |
AtomicWalrus
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c64c2212ad
Fix for MacOS OGL 4.1 support
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2 anni fa |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 anni fa |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 anni fa |
rextimmy
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e1398895b3
fix opengl device not returning the correct anisotropic value
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3 anni fa |
Jeff Hutchinson
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90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
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4 anni fa |
AzaezelX
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bce14ab63f
fix opengl cubemap display
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4 anni fa |
Robert MacGregor
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1385b29f03
* Adjustment: Initial testing with extensions to load GPU VRAM.
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4 anni fa |
Jeff Hutchinson
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a458c97217
Implement more extensions to get graphics card memory for OpenGL on windows and Linux.
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4 anni fa |
Robert MacGregor
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c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
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4 anni fa |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 anni fa |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 anni fa |
Brian Roberts
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d86c6aff35
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
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5 anni fa |
AzaezelX
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c57205b1f4
from @rextimmy: final fixes
|
5 anni fa |
chaigler
|
e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
|
5 anni fa |
AzaezelX
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ce2b05e0e2
a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there
|
5 anni fa |
AzaezelX
|
24e6d8c73c
partial followup to #202.
|
5 anni fa |
AzaezelX
|
4223a26f05
no message
|
5 anni fa |
AzaezelX
|
b9c207765e
uninitialized variables-gfx
|
5 anni fa |
AzaezelX
|
059d531b62
linux followup work by tim
|
6 anni fa |
Areloch
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000c7b2263
GL work
|
6 anni fa |
Azaezel
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
6 anni fa |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
7 anni fa |
Lukas Joergensen
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
|
7 anni fa |
Areloch
|
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
|
8 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
Areloch
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
|
8 anni fa |
rextimmy
|
415f4a046e
OpenGL vsync fixes.
|
8 anni fa |
Jeff Hutchinson
|
15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
|
9 anni fa |