marauder2k7
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11d8604d8e
ogl device buffer creation
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1 жил өмнө |
marauder2k7
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9dc5ae833b
opengl ubo setup
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1 жил өмнө |
AtomicWalrus
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c64c2212ad
Fix for MacOS OGL 4.1 support
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2 жил өмнө |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 жил өмнө |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 жил өмнө |
rextimmy
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e1398895b3
fix opengl device not returning the correct anisotropic value
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3 жил өмнө |
Jeff Hutchinson
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90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
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4 жил өмнө |
AzaezelX
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bce14ab63f
fix opengl cubemap display
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4 жил өмнө |
Robert MacGregor
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1385b29f03
* Adjustment: Initial testing with extensions to load GPU VRAM.
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4 жил өмнө |
Jeff Hutchinson
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a458c97217
Implement more extensions to get graphics card memory for OpenGL on windows and Linux.
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4 жил өмнө |
Robert MacGregor
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c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
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4 жил өмнө |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 жил өмнө |
Brian Roberts
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d86c6aff35
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
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5 жил өмнө |
AzaezelX
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c57205b1f4
from @rextimmy: final fixes
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5 жил өмнө |
chaigler
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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5 жил өмнө |
AzaezelX
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ce2b05e0e2
a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there
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5 жил өмнө |
AzaezelX
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24e6d8c73c
partial followup to #202.
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5 жил өмнө |
AzaezelX
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4223a26f05
no message
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5 жил өмнө |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 жил өмнө |
AzaezelX
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059d531b62
linux followup work by tim
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6 жил өмнө |
Areloch
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000c7b2263
GL work
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6 жил өмнө |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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6 жил өмнө |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 жил өмнө |
Lukas Joergensen
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 жил өмнө |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 жил өмнө |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 жил өмнө |
rextimmy
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415f4a046e
OpenGL vsync fixes.
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8 жил өмнө |
Jeff Hutchinson
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15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
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9 жил өмнө |