marauder2k7
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0458228e1c
Update processedMaterial.cpp
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10 bulan lalu |
marauder2k7
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f5f50723ed
final cleanup
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10 bulan lalu |
marauder2k7
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1edfbcf447
fixes for reload and flush
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10 bulan lalu |
marauder2k7
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f6dc694bd4
fully working
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10 bulan lalu |
marauder2k7
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85463c85ac
named targets for image assets
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10 bulan lalu |
AzaezelX
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2629d28520
let normal maps handle raw file locations (imposter support)
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1 tahun lalu |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 tahun lalu |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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2 tahun lalu |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 tahun lalu |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 tahun lalu |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 tahun lalu |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 tahun lalu |
Areloch
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6ade6f08ce
Updated Assimp
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5 tahun lalu |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 tahun lalu |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 tahun lalu |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 tahun lalu |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 tahun lalu |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 tahun lalu |
Areloch
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62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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5 tahun lalu |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 tahun lalu |
AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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6 tahun lalu |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 tahun lalu |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 tahun lalu |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 tahun lalu |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 tahun lalu |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 tahun lalu |
Areloch
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bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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7 tahun lalu |
Marc Chapman
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ef437835d7
Profile change for specular files
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7 tahun lalu |
Azaezel
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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7 tahun lalu |