marauder2k7
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0458228e1c
Update processedMaterial.cpp
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10 luni în urmă |
marauder2k7
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f5f50723ed
final cleanup
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10 luni în urmă |
marauder2k7
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1edfbcf447
fixes for reload and flush
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10 luni în urmă |
marauder2k7
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f6dc694bd4
fully working
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10 luni în urmă |
marauder2k7
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85463c85ac
named targets for image assets
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10 luni în urmă |
AzaezelX
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2629d28520
let normal maps handle raw file locations (imposter support)
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1 an în urmă |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 an în urmă |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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2 ani în urmă |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 ani în urmă |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 ani în urmă |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 ani în urmă |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 ani în urmă |
Areloch
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6ade6f08ce
Updated Assimp
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5 ani în urmă |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 ani în urmă |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 ani în urmă |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 ani în urmă |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 ani în urmă |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 ani în urmă |
Areloch
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62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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5 ani în urmă |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 ani în urmă |
AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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6 ani în urmă |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 ani în urmă |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 ani în urmă |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 ani în urmă |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 ani în urmă |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 ani în urmă |
Areloch
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bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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7 ani în urmă |
Marc Chapman
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ef437835d7
Profile change for specular files
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7 ani în urmă |
Azaezel
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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7 ani în urmă |