Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  marauder2k7 0458228e1c Update processedMaterial.cpp 10 ay önce
  marauder2k7 f5f50723ed final cleanup 10 ay önce
  marauder2k7 1edfbcf447 fixes for reload and flush 10 ay önce
  marauder2k7 f6dc694bd4 fully working 10 ay önce
  marauder2k7 85463c85ac named targets for image assets 10 ay önce
  AzaezelX 2629d28520 let normal maps handle raw file locations (imposter support) 1 yıl önce
  AzaezelX 56e4484ff6 remove glowbin as it's own render pass 1 yıl önce
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 2 yıl önce
  AzaezelX c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 yıl önce
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 yıl önce
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 yıl önce
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 yıl önce
  Areloch 6ade6f08ce Updated Assimp 5 yıl önce
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 yıl önce
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 5 yıl önce
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 5 yıl önce
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha 5 yıl önce
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 5 yıl önce
  Areloch 62fabf6894 From @rextimmy was missing the stateblock handling for the Transparency mode Sub 5 yıl önce
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 6 yıl önce
  AzaezelX 8fac88dadc more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature 6 yıl önce
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 yıl önce
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 yıl önce
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 yıl önce
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 yıl önce
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 yıl önce
  Areloch bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans 7 yıl önce
  Marc Chapman ef437835d7 Profile change for specular files 7 yıl önce
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 yıl önce