Commit történet

Szerző SHA1 Üzenet Dátum
  AzaezelX ffe83b1d2d use the same renderpriority range across all cases 7 hónapja
  marauder2k7 f6dc694bd4 fully working 10 hónapja
  AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 éve
  marauder2k7 efbe5e90f5 virtuals removed 1 éve
  AzaezelX d23ee397e6 adds wetness 2 éve
  AzaezelX 90cb07a550 uniform float targetRatio; var by request 3 éve
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 éve
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
  AzaezelX 28e4a86cff forgot the initializers and shader variable to source hooks 6 éve
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 éve
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 éve
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 éve
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 6 éve
  Areloch 64db2b1d15 Ongoing PostFX org rework. 6 éve
  Tim Barnes 6e17475f86 WIP shader work - not complete! 7 éve
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  LuisAntonRebollo eb200c988c Changes on PostFX for OpenGL. 11 éve
  DavidWyand-GG 2077632a92 Turbulence respects side-by-side rendering 12 éve
  DavidWyand-GG 88f2a4d903 Viewport fix for PostFX and SSAO 12 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve