AzaezelX
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ffe83b1d2d
use the same renderpriority range across all cases
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7 meses atrás |
marauder2k7
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f6dc694bd4
fully working
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10 meses atrás |
AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 ano atrás |
marauder2k7
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efbe5e90f5
virtuals removed
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1 ano atrás |
AzaezelX
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d23ee397e6
adds wetness
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2 anos atrás |
AzaezelX
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90cb07a550
uniform float targetRatio; var by request
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3 anos atrás |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 anos atrás |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
AzaezelX
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28e4a86cff
forgot the initializers and shader variable to source hooks
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6 anos atrás |
AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 anos atrás |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 anos atrás |
Areloch
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17cec11b97
Added refactor of Editor Settings window
|
6 anos atrás |
Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 anos atrás |
Areloch
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64db2b1d15
Ongoing PostFX org rework.
|
6 anos atrás |
Tim Barnes
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6e17475f86
WIP shader work - not complete!
|
7 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anos atrás |
LuisAntonRebollo
|
eb200c988c
Changes on PostFX for OpenGL.
|
11 anos atrás |
DavidWyand-GG
|
2077632a92
Turbulence respects side-by-side rendering
|
12 anos atrás |
DavidWyand-GG
|
88f2a4d903
Viewport fix for PostFX and SSAO
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12 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |