Commit Verlauf

Autor SHA1 Nachricht Datum
  AzaezelX f633ef3a3d fill in the validated variables vor 7 Monaten
  marauder2k7 9af22dc302 BUG: Probe baking look at matrix was wrong vor 9 Monaten
  marauder2k7 f288ffccba cubemap baking fix vor 10 Monaten
  Brian Roberts 29ba0439b7 Merge pull request #1260 from Azaezel/alpha41/dynamicReflectionRevisions vor 1 Jahr
  AzaezelX 824b9a9cd5 fix dynamicCubemaps on objects vor 1 Jahr
  marauder2k7 ce4d861658 Test PR for generating cubemap mips vor 1 Jahr
  AzaezelX d16f2df63a make cubic reflectors respect the reflectordesc->detailAdjust vor 1 Jahr
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format vor 2 Jahren
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector vor 2 Jahren
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. vor 5 Jahren
  Areloch 89128ce14a Post FX script file initialization vor 6 Jahren
  Azaezel ebf3f2d971 reflector classvar cleanups vor 7 Jahren
  Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. vor 8 Jahren
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
  Azaezel cc9955e102 unused variable cleanup vor 9 Jahren
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes vor 9 Jahren
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode vor 9 Jahren
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view vor 9 Jahren
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. vor 9 Jahren
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: vor 9 Jahren
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device vor 10 Jahren
  James Urquhart 3a457749ec Oculus VR DK2 Support vor 10 Jahren
  Ben Payne 98e79f3aec Fix uninitialized member vars vor 11 Jahren
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. vor 11 Jahren
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency vor 11 Jahren
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum vor 12 Jahren
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering vor 12 Jahren
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx vor 12 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren