AzaezelX
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f633ef3a3d
fill in the validated variables
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пре 7 месеци |
marauder2k7
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9af22dc302
BUG: Probe baking look at matrix was wrong
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пре 9 месеци |
marauder2k7
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f288ffccba
cubemap baking fix
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пре 10 месеци |
Brian Roberts
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29ba0439b7
Merge pull request #1260 from Azaezel/alpha41/dynamicReflectionRevisions
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пре 1 година |
AzaezelX
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824b9a9cd5
fix dynamicCubemaps on objects
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пре 1 година |
marauder2k7
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ce4d861658
Test PR for generating cubemap mips
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пре 1 година |
AzaezelX
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d16f2df63a
make cubic reflectors respect the reflectordesc->detailAdjust
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пре 1 година |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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пре 2 година |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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пре 2 година |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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пре 5 година |
Areloch
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89128ce14a
Post FX script file initialization
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пре 6 година |
Azaezel
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ebf3f2d971
reflector classvar cleanups
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пре 7 година |
Azaezel
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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пре 8 година |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
Azaezel
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cc9955e102
unused variable cleanup
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пре 9 година |
James Urquhart
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1198932e87
Basic fix for reflections in both stereo rendering modes
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пре 9 година |
James Urquhart
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de48afc00c
USe correct frustum projections in reflections in separate rt mode
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пре 9 година |
James Urquhart
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784f6f92d8
Fix lens flare in side-by-side view
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пре 9 година |
James Urquhart
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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пре 9 година |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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пре 9 година |
James Urquhart
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efc47ed757
Basic fix for stereo rendering without a display device
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пре 10 година |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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пре 10 година |
Ben Payne
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98e79f3aec
Fix uninitialized member vars
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пре 11 година |
LuisAntonRebollo
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c0b2e6536b
Reduce innecesary changes on Render Target textures.
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пре 11 година |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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пре 11 година |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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пре 12 година |
DavidWyand-GG
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2fc5adb536
PlaneReflector Support for Side-by-Side Rendering
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пре 12 година |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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пре 12 година |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |