Историја ревизија

Аутор SHA1 Порука Датум
  AzaezelX f633ef3a3d fill in the validated variables пре 7 месеци
  marauder2k7 9af22dc302 BUG: Probe baking look at matrix was wrong пре 9 месеци
  marauder2k7 f288ffccba cubemap baking fix пре 10 месеци
  Brian Roberts 29ba0439b7 Merge pull request #1260 from Azaezel/alpha41/dynamicReflectionRevisions пре 1 година
  AzaezelX 824b9a9cd5 fix dynamicCubemaps on objects пре 1 година
  marauder2k7 ce4d861658 Test PR for generating cubemap mips пре 1 година
  AzaezelX d16f2df63a make cubic reflectors respect the reflectordesc->detailAdjust пре 1 година
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format пре 2 година
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. пре 5 година
  Areloch 89128ce14a Post FX script file initialization пре 6 година
  Azaezel ebf3f2d971 reflector classvar cleanups пре 7 година
  Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. пре 8 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Azaezel cc9955e102 unused variable cleanup пре 9 година
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes пре 9 година
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode пре 9 година
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view пре 9 година
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. пре 9 година
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: пре 9 година
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device пре 10 година
  James Urquhart 3a457749ec Oculus VR DK2 Support пре 10 година
  Ben Payne 98e79f3aec Fix uninitialized member vars пре 11 година
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. пре 11 година
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency пре 11 година
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum пре 12 година
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering пре 12 година
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година