コミット履歴

作者 SHA1 メッセージ 日付
  AzaezelX f633ef3a3d fill in the validated variables 7 ヶ月 前
  marauder2k7 9af22dc302 BUG: Probe baking look at matrix was wrong 9 ヶ月 前
  marauder2k7 f288ffccba cubemap baking fix 10 ヶ月 前
  Brian Roberts 29ba0439b7 Merge pull request #1260 from Azaezel/alpha41/dynamicReflectionRevisions 1 年間 前
  AzaezelX 824b9a9cd5 fix dynamicCubemaps on objects 1 年間 前
  marauder2k7 ce4d861658 Test PR for generating cubemap mips 1 年間 前
  AzaezelX d16f2df63a make cubic reflectors respect the reflectordesc->detailAdjust 1 年間 前
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 年 前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 年 前
  Areloch 89128ce14a Post FX script file initialization 6 年 前
  Azaezel ebf3f2d971 reflector classvar cleanups 7 年 前
  Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 年 前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
  Azaezel cc9955e102 unused variable cleanup 9 年 前
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 9 年 前
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode 9 年 前
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view 9 年 前
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年 前
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 年 前
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 年 前
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 年 前
  Ben Payne 98e79f3aec Fix uninitialized member vars 11 年 前
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. 11 年 前
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年 前
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 年 前
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering 12 年 前
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 年 前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年 前