Cronologia Commit

Autore SHA1 Messaggio Data
  AtomicWalrus 13fec9bb80 Squashed commit of the following: 2 anni fa
  AzaezelX 1dd8149074 cleanups for terrain blending 2 anni fa
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 anni fa
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
  Lukas Aldershaab 481e2a7230 Improve terrain rendering, handle bug with no detail 4 anni fa
  Lukas Aldershaab 60a10f4334 Add global blendDepth slider and update default blendDepth for mats 4 anni fa
  Lukas Aldershaab 1ffec9ab56 Add blend contrast slider 4 anni fa
  Lukas Aldershaab 3c8d07a03e Cleanup and fixes 4 anni fa
  Lukas Aldershaab 4f472bf402 New terrain blending 4 anni fa
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 anni fa
  Lukas Aldershaab 49a8c0ad36 Fix ORM maps in terrain textures 4 anni fa
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 anni fa
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 anni fa
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 anni fa
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 anni fa
  AzaezelX 4a88d7a4e4 adress #221 crash surpress macromap 5 anni fa
  AzaezelX c2e74f375a uninitialized variables-terrain 5 anni fa
  AzaezelX 29a8d5d36c backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks 5 anni fa
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 anni fa
  Azaezel daef7aa128 debug spew cleanup 7 anni fa
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 anni fa
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 anni fa
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 anni fa
  Areloch dc5e502dec Initial implementation of Custom Shader Features. 8 anni fa
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 anni fa
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anni fa
  RexTimmy d46f82ef1d re-enable face culling for the terrain 9 anni fa
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 anni fa
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 9 anni fa